Welcome to Project 13, a unique Simulator that challenges your perception and instincts in a repeating Psych Ward Corridor. In this immersive experience, you step into the shoes of a disposable Probant, devoid of rights and a future, tasked with navigating a mysterious, repeating Psych Ward Corridor.
Your objective is clear: report any anomalies encountered during your walks. The catch? A single mistake means starting anew. Only by consistently reporting accurately can you progress through the enigmatic corridors.
Embark on this surreal journey where reality blurs and your decisions shape your destiny. Are you ready to unravel the mysteries of Project 13 and defy the odds stacked against you? The corridors await – enter if you dare.
Features:
– Hospital Corridor: Explore a hauntingly repetitive environment, where each step could lead to discovery or deception.
– Over 35 Anomalies: Uncover the secrets hidden within the corridor as you encounter over 35 unique anomalies. Stay vigilant, for every detail matters.
– Confirmation After Each Walk: After each expedition, confirm whether you experienced any anomalies. Your accuracy determines your fate.
– Escape: Success lies in your ability to navigate the corridors and accurately report anomalies. Reach the 13th walk unscathed, and you may find the elusive exit.
Trophy Guide | Achievement Guide
Project finished
All trophies
Project 13 is a simulation game developed by DRYBREAD and published by Dolores Entertainment.
In is an easy game, which can be completed in around 1 hour:
- The game is a simulation, and you need to identify correctly if there is an anomaly or not in the simulation. You need to correctly identify 13 times to escape. The game has 35 anomalies, and they do not repeat in a walkthrough. If you run out of anomalies without escaping, it is game over.
- In the first walkthrough, focus on correctly identifying the anomalies to escape. You should look for them in this order:
Double lines on the first lightsDifferent poster on left wallMonster on first painting on the left wallMan peeking through the first door on the rightDifferent poster on right wall, just across the previous doorDead man on the first room on the rightNumbers on the red line on the left sideCockroach with blood from the AC on the right wallHanged man in the next roomCrushed man in the same roomStation 13 written on the right wallThe walking guy walks fasterThe walking guy has a red eyeThe walking eye is a zombieSkeleton in the ceilingMonster on second painting on the left wallThe parrot near the lady in the chair is deadThe lady is eating the parrotMonster inside the black roomMonster on first painting on the right wallDifferent poster on left wallFoot instead of hydrantGiant rat inside the double doorsHead in the bin across the double doorsGuy is hitting his head on the window in the last roomNumbers and writing on the right wall just before the cornerAlien on the slippery floor signRodent soda inside the vending machineSpider inside the vending machineBlood and hand signs on the door near the vending machineDifferent poster on right wallBunny with blood on him immediately after the last posterSome shape on the ceiling near the last lightBody being dragged inside the last roomThe lights are out and there is a zombie hunting you - In the second walkthrough, just run from start to finish, without reporting any anomalies, so that you run out of them and get a game over.
ANOMALIE 1
Don't make mistakes reporting anomalies 1 consecutive times.
ANOMALIE 2
Don't make mistakes reporting anomalies 2 consecutive times.
ANOMALIE 3
Don't make mistakes reporting anomalies 3 consecutive times.
ANOMALIE 4
Don't make mistakes reporting anomalies 4 consecutive times.
ANOMALIE 5
Don't make mistakes reporting anomalies 5 consecutive times.
ANOMALIE 6
Don't make mistakes reporting anomalies 6 consecutive times.
ANOMALIE 7
Don't make mistakes reporting anomalies 7 consecutive times.
ANOMALIE 8
Don't make mistakes reporting anomalies 8 consecutive times.
ANOMALIE 9
Don't make mistakes reporting anomalies 9 consecutive times.
ANOMALIE 10
Don't make mistakes reporting anomalies 10 consecutive times.
ANOMALIE 11
Don't make mistakes reporting anomalies 11 consecutive times.
ANOMALIE 12
Don't make mistakes reporting anomalies 12 consecutive times.
CHECK OUT
Get out of the facility.
The game is a simulation, and you need to identify correctly if there is an anomaly or not in the simulation.
You need to correctly identify 13 times to escape.
The game has 35 anomalies, and they do not repeat in a walkthrough.
If you run out of anomalies without escaping, it is game over.
In the first walkthrough, focus on correctly identifying the anomalies to escape.
FIRED
Run out of opportunities to report correctly in one day.
In the second walkthrough, just run from start to finish, without reporting any anomalies, so that you run out of them and get a game over.
Trophy Roadmap
ANOMALIE 1 – Don't make mistakes reporting anomalies 1 consecutive times.
ANOMALIE 2 – Don't make mistakes reporting anomalies 2 consecutive times.
ANOMALIE 3 – Don't make mistakes reporting anomalies 3 consecutive times.
ANOMALIE 4 – Don't make mistakes reporting anomalies 4 consecutive times.
ANOMALIE 5 – Don't make mistakes reporting anomalies 5 consecutive times.
ANOMALIE 6 – Don't make mistakes reporting anomalies 6 consecutive times.
ANOMALIE 7 – Don't make mistakes reporting anomalies 7 consecutive times.
ANOMALIE 8 – Don't make mistakes reporting anomalies 8 consecutive times.
ANOMALIE 9 – Don't make mistakes reporting anomalies 9 consecutive times.
ANOMALIE 10 – Don't make mistakes reporting anomalies 10 consecutive times.
ANOMALIE 11 – Don't make mistakes reporting anomalies 11 consecutive times.
ANOMALIE 12 – Don't make mistakes reporting anomalies 12 consecutive times.
CHECK OUT – Get out of the facility.
FIRED – Run out of opportunities to report correctly in one day.
Project finished – All trophies
