Project 13 - Walkthrough | Trophy Guide | Achievement Guide
Difficulty: 2/10
Duration: 1 hour and 2 minutes
Offline trophies: All
Online trophies: None
DLC: None
Minimum number of playthroughs: 2+
Number of missable trophies: 0
Number of trophies that would require long backtrack or replay in case you missed them: 0
Price: 5.99 € / 5.99 $
Trophies: 15 (1P, 11G, 1S, 2B)
Welcome to Project 13, a unique Simulator that challenges your perception and instincts in a repeating Psych Ward Corridor. In this immersive experience, you step into the shoes of a disposable Probant, devoid of rights and a future, tasked with navigating a mysterious, repeating Psych Ward Corridor.
Your objective is clear: report any anomalies encountered during your walks. The catch? A single mistake means starting anew. Only by consistently reporting accurately can you progress through the enigmatic corridors.
Embark on this surreal journey where reality blurs and your decisions shape your destiny. Are you ready to unravel the mysteries of Project 13 and defy the odds stacked against you? The corridors await – enter if you dare.
Features:
- Hospital Corridor: Explore a hauntingly repetitive environment, where each step could lead to discovery or deception.
- Over 35 Anomalies: Uncover the secrets hidden within the corridor as you encounter over 35 unique anomalies. Stay vigilant, for every detail matters.
- Confirmation After Each Walk: After each expedition, confirm whether you experienced any anomalies. Your accuracy determines your fate.
- Escape: Success lies in your ability to navigate the corridors and accurately report anomalies. Reach the 13th walk unscathed, and you may find the elusive exit.
Trophy Guide | Achievement Guide
Project finished
All trophies
Project 13 is a simulation game developed by DRYBREAD and published by Dolores Entertainment.
In is an easy game, which can be completed in around 1 hour:
The game is a simulation, and you need to identify correctly if there is an anomaly or not in the simulation. You need to correctly identify 13 times to escape. The game has 35 anomalies, and they do not repeat in a walkthrough. If you run out of anomalies without escaping, it is game over.
In the first walkthrough, focus on correctly identifying the anomalies to escape. You should look for them in this order:
Double lines on the first lights
Different poster on left wall
Monster on first painting on the left wall
Man peeking through the first door on the right
Different poster on right wall, just across the previous door
Dead man on the first room on the right
Numbers on the red line on the left side
Cockroach with blood from the AC on the right wall
Hanged man in the next room
Crushed man in the same room
Station 13 written on the right wall
The walking guy walks faster
The walking guy has a red eye
The walking eye is a zombie
Skeleton in the ceiling
Monster on second painting on the left wall
The parrot near the lady in the chair is dead
The lady is eating the parrot
Monster inside the black room
Monster on first painting on the right wall
Different poster on left wall
Foot instead of hydrant
Giant rat inside the double doors
Head in the bin across the double doors
Guy is hitting his head on the window in the last room
Numbers and writing on the right wall just before the corner
Alien on the slippery floor sign
Rodent soda inside the vending machine
Spider inside the vending machine
Blood and hand signs on the door near the vending machine
Different poster on right wall
Bunny with blood on him immediately after the last poster
Some shape on the ceiling near the last light
Body being dragged inside the last room
The lights are out and there is a zombie hunting you
In the second walkthrough, just run from start to finish, without reporting any anomalies, so that you run out of them and get a game over.
ANOMALIE 1
Don't make mistakes reporting anomalies 1 consecutive times.
ANOMALIE 2
Don't make mistakes reporting anomalies 2 consecutive times.
ANOMALIE 3
Don't make mistakes reporting anomalies 3 consecutive times.
ANOMALIE 4
Don't make mistakes reporting anomalies 4 consecutive times.
ANOMALIE 5
Don't make mistakes reporting anomalies 5 consecutive times.
ANOMALIE 6
Don't make mistakes reporting anomalies 6 consecutive times.
ANOMALIE 7
Don't make mistakes reporting anomalies 7 consecutive times.
ANOMALIE 8
Don't make mistakes reporting anomalies 8 consecutive times.
ANOMALIE 9
Don't make mistakes reporting anomalies 9 consecutive times.
ANOMALIE 10
Don't make mistakes reporting anomalies 10 consecutive times.
ANOMALIE 11
Don't make mistakes reporting anomalies 11 consecutive times.
ANOMALIE 12
Don't make mistakes reporting anomalies 12 consecutive times.
CHECK OUT
Get out of the facility.
The game is a simulation, and you need to identify correctly if there is an anomaly or not in the simulation.
You need to correctly identify 13 times to escape.
The game has 35 anomalies, and they do not repeat in a walkthrough.
If you run out of anomalies without escaping, it is game over.
In the first walkthrough, focus on correctly identifying the anomalies to escape.
FIRED
Run out of opportunities to report correctly in one day.
In the second walkthrough, just run from start to finish, without reporting any anomalies, so that you run out of them and get a game over.
Trophy Roadmap
ANOMALIE 1 - Don't make mistakes reporting anomalies 1 consecutive times.
ANOMALIE 2 - Don't make mistakes reporting anomalies 2 consecutive times.
ANOMALIE 3 - Don't make mistakes reporting anomalies 3 consecutive times.
ANOMALIE 4 - Don't make mistakes reporting anomalies 4 consecutive times.
ANOMALIE 5 - Don't make mistakes reporting anomalies 5 consecutive times.
ANOMALIE 6 - Don't make mistakes reporting anomalies 6 consecutive times.
ANOMALIE 7 - Don't make mistakes reporting anomalies 7 consecutive times.
ANOMALIE 8 - Don't make mistakes reporting anomalies 8 consecutive times.
ANOMALIE 9 - Don't make mistakes reporting anomalies 9 consecutive times.
ANOMALIE 10 - Don't make mistakes reporting anomalies 10 consecutive times.
ANOMALIE 11 - Don't make mistakes reporting anomalies 11 consecutive times.
ANOMALIE 12 - Don't make mistakes reporting anomalies 12 consecutive times.
CHECK OUT - Get out of the facility.
FIRED - Run out of opportunities to report correctly in one day.
Project finished - All trophies
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